using UnityEngine;
using System.Collections;

/// <summary>
/// Interface implemented by all object who need
/// to read data from VRPNDeviceDll
/// </summary>
public interface IiOSDeviceListener  
{
    /// <summary>
    /// Allow the object to read from the dll
    /// </summary>
    void StartReadFromDevice();

    /// <summary>
    /// Stop the object to read from the dll
    /// </summary>
    void StopReadFromDevice();
}
